

Added Experimental Subspace Nagivation which allows science ships to go missing-in-action and travel to a selected system.Added new Aldar Crystals Strategic Resource.Strategic Resource deposits are no longer distributed according to galaxy clusters.


All Strategic Resources are now always visible, but most require specific Technologies to be mined.Strategic Resources have been reworked so that similar materials have the same types of effects - crystals for ship damage, ores for ship defenses, gas for empire effects, etc.Some older Anomalies have been reworked and fixed to function properly.Anomalies can no longer fail, but instead the time to research an anomaly will depend on the difference between scientist level and anomaly level, with high level anomalies potentially taking a very long time to research for a low skill scientist.Anomaly levels have been reworked to span levels 1-10 instead of 1-5.Added new Tomb World tileset and city backdrop art.Hyperlane visibility extends roughly twice as far as your sensor range All hyperlanes are no longer immediately visible when starting a new game, but will be revealed through exploration.Galaxy generation has been reworked for more interesting hyperlane terrain: stars are now grouped in highly connected 'constellations' separated by thin 'highways', making for more strategic placement of natural chokepoints.Added L-Gates and the mysterious L-Cluster outside the known galaxy, which you will have to investigate and research to access.Curator Enclaves will now also spawn for Distant Stars owners, to help with the new Leviathans.Added many new Anomalies, increasing the total amount by almost 50%.
